/

Product Story

/

Product Story

/

Product Story

Seco

Designing an event management platform for large-scale competitions

Product Designer • 3-4 Months • Seed

Simplifying complex operational workflows across organisers, judges and participants through a single digital platform.

At a glance

Role

Product Designer

Industry

B2B SaaS

Product

Event Management Platform

Team

Founder · Product · Engineering

Focus

Operations · CMS · Judging Platform

The story

Large competitions look simple from the outside.

Participants submit their work.

Judges score it.

Winners are announced.

Behind the scenes, it's a very different story.

Every event involves dozens of moving parts running in parallel. Categories need to be configured, submissions assigned, judges coordinated, scores moderated and results published.

Most of this was managed through spreadsheets, emails and manual coordination.

The challenge wasn't building another dashboard.

It was designing a system that could keep everyone aligned without making the platform harder to use.

The problem

One thing became obvious early on.

Nobody was struggling with the same problem.

Participants wanted a straightforward submission process.

Judges wanted to review entries quickly.

Organisers needed control over every stage of the event.

Administrators wanted visibility across the entire competition.

Engineering needed workflows that could scale to different event formats.

The product had to support all of them without feeling like five different systems stitched together.

Understanding the system

Before designing any screens, I mapped how information moved through the platform.

Seeing the entire lifecycle exposed something important.

Many usability issues weren't interface problems.

They were workflow problems.

Once those dependencies became visible, the product became much easier to simplify.

What I owned

My role extended beyond designing interfaces.

I worked across the product to simplify workflows before translating them into screens.

That included:

  • User flows

  • Information architecture

  • Wireframes

  • High-fidelity UI

  • Interactive prototypes

  • Design system

  • Product strategy

  • Cross-functional collaboration

Working closely with founders and engineers meant product decisions were continuously refined throughout development instead of being handed off at the end.

Designing for speed

The judging experience became one of the most important parts of the platform.

Judges often reviewed dozens of submissions in a single sitting.

Every extra click, page load or distraction slowed the evaluation process.

Instead of adding more information, I focused on removing everything that wasn't necessary.

The interface prioritised:

  • Clear scoring criteria

  • Context without clutter

  • Minimal navigation

  • Keyboard-friendly interactions

  • Fast progression between submissions

The goal wasn't to create a beautiful dashboard.

It was to help judges stay focused for long review sessions.

Making the platform adaptable

No two competitions run exactly the same way.

Some have multiple judging rounds.

Others use different scoring methods or submission requirements.

Instead of designing fixed workflows, I helped create a configurable CMS that allowed organisers to customise:

  • Event stages

  • Judging rounds

  • Scoring rubrics

  • Participant categories

  • Submission requirements

  • Publishing schedules

That meant new competitions could be configured without redesigning or rebuilding the product.

Organising around work, not data

One decision influenced almost every part of the platform.

Navigation wasn't organised around technical entities.

It was organised around the jobs people came to complete.

Grouping features around real tasks made a complex product easier to understand, especially for first-time users.

Building with engineering

Enterprise products don't become simpler by accident.

Every feature went through the same collaborative cycle.

Instead of handing designs to engineering, we worked together to refine product decisions throughout development.

That collaboration helped us solve operational problems much earlier in the process.

Outcomes

The redesign brought fragmented workflows into one operational system.

Some of the biggest improvements included:

  • Faster judging workflows

  • Better operational visibility

  • A configurable CMS for different competition formats

  • Reusable design foundations across the platform

  • Simpler navigation through large datasets

  • Less reliance on manual coordination

What I learned

SECO completely changed how I think about enterprise products.

The biggest challenge wasn't designing better interfaces.

It was understanding how work actually moved through the organisation.

Once those workflows became clear, the interface almost designed itself.

That's the biggest lesson I took away from this project.

Continue Reading…

Omelo

Founding Designer • 0→1 Product • AI Healthcare

Worked as the Founding Product Designer, shaping the product, design system and overall experience from the ground up.

Tohands

Hardware × Software • Workflow Redesign

Reimagined how hardware and software could work together to reduce manual bookkeeping and simplify everyday accounting.

Aditya Sharma.

I'm currently looking for Product Design opportunities where I can help ambitious teams build thoughtful products from concept to scale.

Open to full-time opportunities

Aditya Sharma.

I'm currently looking for Product Design opportunities where I can help ambitious teams build thoughtful products from concept to scale.

Open to full-time opportunities

Aditya Sharma.

I'm currently looking for Product Design opportunities where I can help ambitious teams build thoughtful products from concept to scale.

Open to full-time opportunities

Create a free website with Framer, the website builder loved by startups, designers and agencies.